|Harvest of Chaos: King's Festival + Queen's Harvest|
|Harvest of Chaos World Map|
King's Festival was released in May 2009 and included most of the SoZ features. I did not include an Overland Map because it seemed like overkill for such a small campaign and the documentation available for building one was sparse at the time. I chose to allow any party members to speak with NPC's rather than using the SoZ Party Conversation system. I also included Amie from the NWN2 OC as a playable companion since she was dealt a bad hand in the OC.
I later expanded King's Festival into the Harvest of Chaos by adding the Queen's Harvest adventure content also by Carl Sargent. While Harvest of Chaos isn't a perfect match for the published materials, I feel that it represents a good balance between what can be done in tabletop play and what can be designed with the toolset. Like any Dungeon Master would be expected to do I expanded upon the written content to some degree, providing some further explanation as to the actions of the main characters and filling in some blanks, but left the major plot points as written.
After I released King's Festival I was ready to turn my attention back to Gems of Power development. Little did I know that my work adapting the SoZ death system, party editor, and crafting systems for King's Festival would lead directly into my next project, one that would result in my playing all the way through the OC a second time (something I swore I would never do) and developing one of the most popular mods for the OC: the NWN2 OC Makeover SoZ Edition.